Sunday, November 29, 2009

A Rollicking Ripper Mystery Party!


Ripper makes a Comeback

A whispered conversation between the RIPPER and SCOTLAND YARD (Your Humble Narrator) as we ran Ripper last night at Port Harbor, Steelhead City.

(I never reveal IM conversations; however in this one instance, I think Miss Virrginia won't have a problem with it)

[19:42] Virrginia Tombola: BWAH HA HA
[19:44] Virrginia Tombola: Let us start with Riven. Show her to show up late!
[19:45] Virrginia Tombola whistles innocently with a candlestick in the conservatory
[19:47] Virrginia Tombola: Riven! With dental floss strung across the top stair to trip her!

[20:03] Virrginia Tombola: Okies, next let us do in a Jaeger. Maxim, bludgeoned to death with a copy of "An Aspiring Actors Guide to Scenery Gnawing"
(Maxim gets hanged by vigilante justice)
[20:04] Virrginia Tombola: Whoops, NOT Maxim :D

[20:04] Virrginia Tombola: How about Molly, same bit :) [20:04] Hotspur Otoole: next time? sure
[20:04] Virrginia Tombola: Trying to preplan
[20:05] Virrginia Tombola: We murderers need stay one step ahead of things
[20:08] Hotspur Otoole: Okay, Molly, yes!
[20:13] Virrginia Tombola: You're much more graphic than I :P
[20:13] Hotspur Otoole: of course.

[20:17] Virrginia Tombola: Okies, Maev with a cleaver :)
[20:31] Virrginia Tombola: See if they remember the whole cleaver chatter

[20:35] Virrginia Tombola: Sent
[20:35] Hotspur Otoole: Maev with a cleaver!
[20:35] Virrginia Tombola: It's clever :)
[20:39] Hotspur Otoole: Start thinking of a new vick
[20:42] Virrginia Tombola: Coral, drowned in a fish tank with her loyal seahorsie watching over her.
[20:45] Virrginia Tombola: No, let's drop a clue. Strangled with a scarf :)
[20:45] Hotspur Otoole: Clues are the fun part for me.. :-D
[20:55] Hotspur Otoole: Coral vanished-- got another?
[20:56] Virrginia Tombola: Buffy then

[20:56] Virrginia Tombola: With Elegia's scarf

[21:01] Virrginia Tombola: If Coral is back, fish tank her :) Might toss a seahorse motif in there, since they haven't shown any suspicion so far :P

[21:16] Virrginia Tombola: heeheehee
[21:18] Hotspur Otoole: Coral, neh?

[21:18] Virrginia Tombola: Mais oui

[21:19] Virrginia Tombola: Keep her horsey :)

[21:32] Virrginia Tombola: And I've got this "kill all the other girls" thing going now
[21:40] Virrginia Tombola: Okies, Ellie next time.

[21:40] Hotspur Otoole: You're down to three! Who is it going to be!

[21:40] Virrginia Tombola: Ellie!


Ripper, the game of misdirection, paranoia, accusation and counter-accusation was ran by YHN in Steelhead City last night, and we had quite a cast of characters playing: Ellie Fenwitch, Airwin Skytower, Maev Ceawlin, Ethera Hissop, Molly Steampunk, Therian Au, Myn Serendipity, Riven Homewood, Elegia Underwood, Maxim Krutschek, Jayleden Miles, Virrginia Tombola, Buffy Lionheart, Coral Serpente, Ethera Hissop-- with Caladon Rae, Icarus Ghost, Tensai Hilra, Totalunar Eclipse (both briefly) and a young lady named Poverty kibbitzing. So a very nice crowd of participants.




(mouseover for picture captions)
Needless to say from the paragraph above, Miss Virrginia Tombola was the obvious RIPPER killer and victor. She played it very cool, only being accused ONE turn, believe it or not. For the rest of the time, she played coy, trying to lead the investigation and actively creating distraction clues for them. Vee managed to last until the very last round, beating out Myn Serandipity.

A great time was had by all, and we shall not wait two years to throw it again. A special thank you to Miss Myn for her sterling assistance in putting together a wonderful "I'm DEAD!" animation for the players. Of further note was our "Great Detective" character role, being one Miss Molly Steampunk. She accurately assessed Virrginia's murderous intentions the first round, but was effectively, er.. silenced, the very next turn.

Saturday, November 28, 2009

Outposts for Nautical Warfare opened on the Blakes Sea edge



Received this from MarkTwain White

See him in World if you are Interested. These won't last long.

------====== BLAKE SIMS ======= -------

Being Contested Waters Sims Near the Blake Sea

Outpost and Residential sims for the Ironclad/Steampunk and Pirate Communities

There now exists the perfect solution to integrating private communities of pirates. ironclad navies, and steampunk sailors with the growing Blake Sea and United Sailing Sims area of Second Life.

Owners of private sims supporting these communities can now, for a low overall cost, not only bring new blood into their communities by establishing an OUTPOST in the Blake Sims, they can also participate in a common battle area to fight their common foes from all over SL.

With up to six communities represented in the initial phase of the Blake Sims, up to six communites can gather in the contested waters sims of the Blake Sims (private sims open to the public) , as well as four sims in the Blake Sea (Gov Linden sims) to meet up with their allies and confront their foes.

Six half-sim parcels are now available next to the popular Blake Sea designed for naval combat for the pirate and ironclad communities. By leasing one of these "Contested Water" sims, private communities have a great way to attract new residents to their primary sims.

OUTPOSTS Program
---------------------
Here is how the Outpost Program works. Any Blake Sea leased island can, naturally, promote there private sims elswhere. Each of these Blake Sea leased islands will, in turn, be promoted at the Hollywood and Barbarosa INformation Hubs that visitors to the Blake Sea and United Sailing Sims will be directed towards.

In just the first day these sims appeared several USS residents bought pirate ships in order to get involved in those communities.

These Contested Water sims (Blake Sims) are premium priced because you cannot find a better place in SL if you really want to be in the Blake Sea area. These sims are created and administered by the same people who brought you the Blake Sea and adminsters the USS. If location means anything, and you know it does, these sims are the cream of the crop.

The six Blake Parcels being offered presently are either directly next to the Blake Sea or one sim away. Here is an EXCEEDING RARE OPPOTUNITY to not only get land next to the Blake Sea, but get in on the ground floor of combat in the Blake Sea / USS area.


PRICING for Half Sim Island (i.e. only two parcels per sim)
-------------------------------------------------------------
Parcels in BLAKE SHORE, and BLAKE COAST -- $75 USD (19,500L) per 4 weeks
Parcels in BLAKE COVE -- $65 USD (16,900L) per 4 weeks

Secure your island and growth opportunity today.

Non-affliated pirates, ironclad sailors, and steampunk sailors are welcome to lease as well.

Rental Vendors will be ready soon, but don't wait. Reserve your spot today. Contact MarkTwain White or Nber Medici.

Initial Available Parcels
-------------------------

Blake Shore North
Blake Shore South
Blake Coast North
Blake Coast South
Blake Cove North
Blake Cove South

Version 1.2
11-21-09

Oh yes... IT CAN BE DONE!!!

One day, whilst helping a certain famous in-world game designer fix a certain scoring exploit with a certain popular inworld game.

Oh yes, victory is sweet

Posted with affection and respect. :-) Click on the picture to enlarge it.

Friday, November 27, 2009

New! Steamlands Word Search Puzzle! Give it a try!


Just for fun! YHN has created a Second Life (tm) Steamlands Word Search Puzzle. The words buried in the list are common names, concepts, places, from the Second Life Steamland communities. Alas, the puzzle can't be embedded on blogger, as the word formatting would be thrown off by the blogger template. But YHN has shared out a PDF of the puzzle on his Google Docs account. The word list is on the bottom. The answer key will be published in a week or so.

(Later edit) Whoops! YHN Lost track of time. HERE is the answer key to this wordsearch puzzle. Pray forgive the unseemly delay, and the conceit of adding his own name to it. :-D

Monday, November 23, 2009

Hotspur O'Toole banned from Second LIfe

Well, it surely sounds melodramatic-- but it's actually true! Friday night, quite late, Second Life crashed for YHN, using the Emerald Viewer, YHN found himself rapidly exiting Steelhead City's "Mystery Dance" and out in the real world. YHN wishes he could report this as a unique experience, but sadly, it is not. While attempting to log back in, YHN was told that he could "no longer log in to Second Life" and "If I think this message is in error, email support@secondlife.com (an obsolete address)". YHN tried logging in a few times, and since it was late, shrugged his shoulders and did something novel-- retired for the evening.

The next day, YHN did not attempt entry again until late in the day and discovered he still couldn't log in to Second Life. At that point, what was a minor annoyance became a matter of concern.. having read up on this error code, YHN discovered this was the message that the Lindens return when an individual has been banned from Second Life for some reason.

Banned? Banned? YHN was puzzled... to say the least. YHN doesn't engage in adult activites in world, doesn't sell anything (so couldn't have swindled anyone), is no ruthless land baron or sim owner, and does little else than live a quiet, contemplative virtual life, free of controversy and idle peculation, the very model of monastic spiritual discipline. Being nobody of consequence, YHN was at a loss as to WHY he would be banned. Yet, there it was. VERY fortunately, there are steps to take, and YHN took them, submitting a 'ticket' to Linden Labs twice, and then relying on the assistance of community leaders Tensai Hilra and Totalunar Eclipse (for which, many thanks!!!). They elevated the status of YHN's ticket from "plodding ox cart" to "chemical land rocket" in speed.

By midday on Sunday, the ban had been lifted, with little or no explanation as to the original why of it, and apologies for the inconvenience:

"We have solved your issue
Solution:

Hello,

Thank you for submitting this Support Ticket. You should now be able to log into Second Life. We apologize for any inconveniences. If you have any further questions, please let us know.

Best Regards,

Linden Lab Support"


There has been some idle speculation here and there, but YHN cannot believe that he has been on Linden Labs radar in any degree at any time-- this has to have been what the technologists call "A Glitch", and nothing more. A pity, in some respects-- YHN loves a good conspiracy theory like the best of 'em. So no harm done whatsoever, and my enforced sojourn gave YHN an opportunity to indulge in a very good book, so all's well that ends well. My sincere apologies to those who were breathing a sigh of relief for an all-too-brief period, but YHN is still around to bedevil SL in his own inimitable way.

Friday, November 20, 2009

Farewell to XStreet.

It was fun while it lasted. I wonder what economic school the Lindens emulate at times. I have detected a hint of Neo-Keynsian in their approach, but lately I'm leaning towards revising that assessment in favor of the Josef Stalin School of Industrial Management. Yes, that might be it.

(Green font is official Linden Policy statements, and should be attributed to Linden Labs, Inc.)

In a stunning move, Colossus Linden announced that from now on XStreet, the Linden owned retail arm, will be charging a rather stiff fee for listing Free items. The ubiquitous freebie is now likely to be a part of Xstreet's past. In short, the new policy reads like so:

Monthly Listing Fee for Freebies of L$99:
  • Listings for free items will now be treated as a marketing/promotional tool and thus will have a price.
  • L$99 is the price of our least expensive listing enhancement and so we will start there.
  • Depending upon desire for this marketing opportunity and perceived value given such demand, we will adjust the price as necessary to maximize this value and keep the freebie listings from becoming bloated again.
  • Expected Delivery: 30 - 60 days
Minimum Commission of L$3 on all items priced L$1 or greater:
  • We will enact a minimum commission of L$3 on all sales of non-freebie listings.
  • Since Freebie listings are now considered marketing and are charged as such, they will not incur this fee.
  • A L$3 commission will raise the commission on all listings under L$50. This was a range suggested by residents, but it turns out that this is the price range where there is a very high transaction volume and low commission income which combine to cover the costs of those transactions.
  • We may adjust this minimum commission as we see its effects on the marketplace. L$3 does not cover the full cost of a transaction, but the goal here is first to manage freebie growth first.
  • Expected Delivery: 30 - 60 days
Monthly Listing Fee of L$10 for all items L$1 or greater:
  • All non-freebie listings will now be charged L$10 per month to remain listed in the Xstreet SL Marketplace
  • Currently, less than 20% of Xstreet SL listings make at least one sale per month. This displays just how much clutter of unsold items exists on Xstreet SL.
  • Doing this will provide an incentive for merchants to remove listings which are not selling, while keeping this fee low enough to have a minimal effect on listings which are selling and are desired by shoppers.
  • By reducing the overall number of listings on Xstreet SL, the shopping experience will drastically improve which will please our shoppers and be a boon to the business of all of our merchants.
  • Expected Delivery: 60 - 90 days
Separate freebies into their own category:
  • There is already a freebie section on Xstreet SL. This section will become the place to browse for new freebies.
  • We will remove free listings from the browsable categories and keyword search results on Xstreet SL.
  • Expected Delivery: 60 - 90 days
Timeline:
  • We will provide at least 2 weeks notice before releasing any of these changes.
  • We expect to enact these controls within the time window 30 - 90 days following this roadmap announcement.
Perhaps it is needless for me to say, but I will anyway. I find the timing, the reasoning, and the data associated with this announcement to be highly dubious. Colossus does not hide the discussions that went into the decision to gouge freebie makers. He posts three commerce office hour sessions that were dedicated to the "freebie problem", as he seems to view things. I urge readers to browse through these. Count how many actual "Residents" were there, and then look up what they do in SL. How many are merchants? Then count how many Lindens were present. Take notice of the tone of the conversations-- did they seem as if they were entering into these 'talks' with a foregone conclusion in mind? Don't take my word for it, read it and draw your own conclusions.

Remember, ostensibly, it was the "Residents" that are complaining about the so called "freebie bloat" on Xstreet. Hmmm... they must not be the same Residents that responded to Hamlet Au's recent poll on this subject.

Then we are given a FAQ to read about why Colossus Linden is doing this. Here are some of the salient points:

Why does Colossus think free listings on Xstreet SL are a problem? He maintains that the "Residents" say:
  • The items are a large percentage of transactions which have associated costs but no value, which means that cost must be shared by all users.
And why would any Resident care a fig about the costs involved to maintain XStreet, unless they had to bare the burden of them? We are told there is a cost involved-- presumably some form of labor cost to list it, or to administer a data base online that has a record in it, or some currency conversion fee to process lindens. How much of a cost is this, really? I'm sure a lot of people would love to have the answer to that question. As for myself, I am of the opinion that the per-transaction cost of a freebie is vanishingly small and that this is a very weak argument.
  • They decrease the price that other merchants can charge within a category
Which, in the great tradition of Western Free Market economies, is called "competition" in the real world. Is this so inimical to a virtual marketplace? Honestly? Didn't the Lindens use to tout the unfettered capitalistic atmosphere of Second Life as a selling point?
  • They hinder the shopping experience because a "sort by price" puts all freebies first
And this is a problem, how? See comments on "competition". Don't the manufacturers that charge for their wares believe in the quality of their products? Must the marketplace be manipulated in such a blatantly artificial manner? Surely a manufacturer is confident that the blue jeans he or she makes and sells for 100L is somehow superior to the freebie blue jeans at the other end of the spectrum, yes?
  • They garner so much attention that Residents are driven toward the freebies instead of quality, fairly priced items.
Those Residents seem to be a pack of Oliogopolists in the making. Force out competitive wares that are coming in at a price point they don't wish to support. But that's not ALL! Look at the fine print..
  • All non-freebie listings will now be charged L$10 per month to remain listed in the Xstreet SL Marketplace
  • Currently, less than 20% of Xstreet SL listings make at least one sale per month. This displays just how much clutter of unsold items exists on Xstreet SL.
  • Doing this will provide an incentive for merchants to remove listings which are not selling, while keeping this fee low enough to have a minimal effect on listings which are selling and are desired by shoppers.
  • By reducing the overall number of listings on Xstreet SL, the shopping experience will drastically improve which will please our shoppers and be a boon to the business of all of our merchants.
Are you reading between the lines yet? THIS is the main point of the policy change, my friends. To make a substantial revenue boost off of ALL items in XStreet, not just freebies, which are simply going to (mark my words) vanish without a trace from XStreet in the next three weeks or so. The left hand is dangling the so-called 'freebie issue' while the right hand picks the pockets of all merchants on XStreet, nodding head sympathetically all the while.. "those Freebies certainly are the source of woe, are they not?" A disingenuous tactic at best.

You may take this as you will, but I read it as blatant tinkering with the marketplace, in order to slap on an extra fee and make more Linden$ in the aggregate. What will be hurt by this? Small, niche product lines that appeal to offbeat people looking for something goofy. Sure they don't jump off the shelves, but someone may want them. Or they will become freebies.

Let's talk about the real problem. XStreet is very difficult to navigate. The search engine lacks many simple boolean search options. A potential customer can't even search by manufacturer with any degree of certainty. Time and time again I have known, for certain, that a product has been listed on XStreet, and I can't even find it with a simple name search. This is a known problem. Wouldn't it be wiser to spend some money to fix the search engine than to penalize those hapless creators that don't subscribe to a blatant profit motive?

Who gets hurt by this? Quirky, independent creators that are trying to get items with personality and style out to the populace. Sure, the give out freebies. Why not? It's for a niche audience. I am not surprised to see people like Ordinal Maliprop, Murakami Steamworks and Punky Pugilist departing Xstreet en masse. Another victory for Linden's version of e-commerce.

What's the future of Xstreet with this policy in place? A thousand listings of the lowest common denominator blue jeans, t-shirts in thirty colors each (as separate items) and impeccable, Ken and Barbie doll clothing going for 100L each, and nobody will buy them. Linden for the win, again.

So I'm personally saying farewell (for now) to XStreet, until they come to their senses. I don't really NEED anything I buy on there.. I'm not a merchant, I'm not a SL shopaholic either. But I don't want to be part of the bland future they've made for the forces of the marketplace in Second Life. Perhaps this slapt.me site can pick up the burden of freebies and independent creators (and somehow, bear the 'costs' associated with it), perhaps not. Right now, slapt.me is a tad too adult for my liking.. but I'm willing to give it a try. At least it's a bit more market oriented than XStreet.

I made my last XStreet purchases on Tuesday night, just before hearing about the change of policy. Ironically, it was a bunch of freebies from Punky Pugilist. I thought that was a fitting end to my XStreet experience.

Thursday, November 19, 2009

THAT Iron Melee isn't OUR Iron Melee


Notice: There was an event in the City of New Babbage this week, entitled "Iron Melee". This is part of that city's Fleet Week celebration. It is not the same Iron Melee originated on Roatan, held every Thursday for the past year under the aegis of the Fleet of Wrath Exiles, and continuing after the transition to Blake's Battle Group. The term was 'borrowed' without consulting Zatzai Asturias, who coined it, or myself, who has administered the event for the past year (my own fault, really, I should have read the event card a tad more closely-- it was vetted to me in advance and I thought they were asking to run this event on the Blakes Sea, not in New Babbage). We wish the citizens of New Babbage every success in their Fleet Week celebrations.

Tuesday, November 17, 2009

Doctor Who to punch it for Christmas 2009

I rather doubt I'm giving this away to any of my SL colleagues, who are usually in the know.

Monday, November 16, 2009

Ripper Party in Steelhead City

Proposal: In honor of MYSTERY MONTH, I am offering to run a RIPPER party at Steelhead (not sure where yet, my place could hold people but maybe a more central location).

Ripper is a game of accusation, counter-accusation, paranoia and murder. It is based almost entirely on the game of WEREWOLF, a party "LARP" game I have run at RL conventions before.

Essentially, you have a pool of individuals. They are all, with the exception of the referee (me, in this instance) considered to be inhabitants of a bustling 19th century metropolis (London, Paris, Victoria City, take your pick). Secretly, the referee assigns roles to some of the players. ONE OF THEM is the Ripper, who murders citizens in their sleep. ONE OF THEM is the Great Detective, who deduces if someone is a Ripper or not by guessing during the night turn. If more than, say, 12 people show up we may add another Ripper or another role to the populace, but those are the core types-- you can be a stalwart citizen, a dastardly Ripper, or a Great Detective.

During the course of the game, there are day turns and night turns.

During the Night Turn, the narrator tells the populace:

All is well, in our lovely city, as the citizens slumber... all but one.. the Ripper! Ripper, tell me who will be the next subject of your scalpel!

(Ripper player IMs selection to Referee).

Next, the Referee says:

But the great detective is on his trail! Great Detective? tell me who you think is the culprit!

(the Great Detective player IMs his selection to the referee, who says YES or NO).

Then the day turn arrives, with the discovery of a newly deceased victim.

IF the Great Detective guesses right the night before, he may or may not reveal that information-- he might not because he might not convince anyone that he is telling the truth. Lying about being the great detective is a good ploy, you see.

And then the daylight accusation turn starts. It's easier to conduct live, but the referee throws in a blind clue that may or may not mean anything.. such as "the distinct odor of codfish was detected around the corpse".. to give the players something to latch on to.

The crowd determines the guilt of an individual (often by voting), and that person is summarily dispatched by a lynch mob.

They find out if they were right or wrong the next day, when they see if someone died or didn't die the night before.

Gradually you winnow it down to the point where you find the Ripper-- one way or the other. The game ends, and you either have a Ripper or Citizen victory. Depending on how quickly the Ripper is found and how many players are playing, you can run 1 to 3 games a session.

I ran this quite early in my SL career and loved it-- and have a bunch of tags ("Victim of Mob Violence" "Done in by the Ripper") to use that will allow me to track everything-- plus notecards and such to pass out.

I'm proposing we hold this on a Sunday or Wednesday, since that seems to be the least booked day of the week, probably the week after Fleet Week. Wednesday won't work that week as it is the day before Thanksgiving for us Americans. Possibly Monday?

Do let me know what you think. For the game to work well, at least ten people should be present.

V/R

Hotspur

Murakami Steamworks 2nd Anniversary

The much anticipated SECOND ANNIVERSARY of Murakami Steamworks was held Saturday night, and a great time was had by all of us who attended-- maybe 30 people all told.

The boys in the backroom (Justinian Huszar, MrBunwah Murakami) understand that good parties need something silly to hook into (witness recent roller derbies with Mexican wrestling, cannons, and zombies). So they resurrected our old display from Burning Life 2008, miniclads. These were remote controlled ironclads that work with a HUD, actually conduct battle, and can sink each other. Alas, due to scripting restrictions in Burning Life, we didn't realize the full potential of this thing back then, but it worked great on Lady Bellambi's Skyplat party hideaway. We were also fortunate to have the usually reclusive Nower Meli in attendance, which rounded out the trio of the Boys from the Backroom.

Alas, my green viewer was a slow rezzer that night, so I'll borrow the good lady Bellambi's Youtube and pass on some viral promotion post facto:



It has been an honor to be associate with Murakami Steamworks in a sort of part patron/part Commodore/part PR Flack/part beta tester/100% friend for the past 2 years. I wish the lads every bit of success in the years to come.

Hotspur

Saturday, November 14, 2009

Iron Melee at Sanctuary Sholes

As Roatan, Zatzai and Artificial Isle are undergoing facelifts, currently, we shifted Iron Melee to Sanctuary Sholes, the home of Antiquity Refugees AngusGraham Ceawlin and Sharrah Bredel. We had some lag problems at first but the sim started to behave as we held battle. It was very informal-- battle until you die, then re-rez and battle until you die. We had a great time!



A small slideshow, courtesy of intrepid reporter Mrs. Peterman. This was the debut battle of Commodore Ceawlin's CHOCTAW hull as well as his version of the USS Cairo. These are both some "oddball" ironclads that I am glad to see added to the roll of active historical ironclads in Second Life today. Yes, I will be buying both of them.

Thursday, November 12, 2009

MiniClads! Remote Control Ironclad Ship Warfare

Those fun little remote control ships we built at Burning Life 08 are back, revamped, recoded, and much easier to use. These will be out for people to play with to their heart's content at the MURAKAMI STEAMWORKS ANNIVERSARY PARTY, this Saturday evening, at Lady Eva's skyplat location, Winterfell. More details in her journal as they show up.



I highly recommend trying miniclads. They are quite a hoot.

Hotspur